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Server & Player Core

Last reviewed: June 2, 2026

MetricDescription
scripts_1of1_player_countCurrently connected players
scripts_1of1_player_connectionsTotal connections since restart
scripts_1of1_player_disconnectionsTotal disconnections since restart
scripts_1of1_average_player_latencyAverage ping (ms)
scripts_1of1_min_player_pingLowest ping (ms)
scripts_1of1_max_player_pingHighest ping (ms)
scripts_1of1_players_latencyHistogram of player latencies
scripts_1of1_server_uptimeSeconds since resource start
scripts_1of1_object_countObjects in world
scripts_1of1_ped_countNPCs in world
scripts_1of1_vehicle_countVehicles in world
scripts_1of1_events_serverTotal server events triggered
scripts_1of1_events_clientTotal client events triggered
Documentation screenshot
Documentation screenshot

Player Sessions

MetricDescription
scripts_1of1_avg_session_timeAverage session time (s)
scripts_1of1_max_session_timeLongest active session (s)
scripts_1of1_total_session_timeSum of all session times (s)

Player Data

MetricDescription
scripts_1of1_player_routing_bucketPlayers per routing bucket (labeled)
scripts_1of1_player_avg_last_msgAvg ms since last network message
scripts_1of1_player_max_last_msgWorst ms since last network message
scripts_1of1_unique_player_ipsUnique IP count
scripts_1of1_players_in_vehiclesPlayers currently in a vehicle
scripts_1of1_server_capacity_pctServer capacity %
scripts_1of1_lua_memory_kbLua runtime memory (KB)
Documentation screenshot

Server Tick Performance

MetricDescription
scripts_1of1_tick_rateEffective tick rate (ticks/sec)
scripts_1of1_tick_countTicks in last collection interval
scripts_1of1_frame_time_avgAverage server frame time (ms)
scripts_1of1_frame_time_minMinimum server frame time (ms)
scripts_1of1_frame_time_maxMaximum server frame time (ms)
scripts_1of1_frame_timeHistogram of server frame times
Documentation screenshot