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KCD:MP Settings

Last reviewed: October 3, 2026

warning

Power off your server before changing any settings. Changes take effect the next time your server starts.

The KCD:MP Settings page lets you configure your Kingdom Come Deliverance 2 multiplayer server from the dashboard, without editing its configuration files by hand. Settings are grouped into the sections below.

For a full explanation of every setting, refer to the official KCD:MP documentation: https://docs.kcd-mp.com/

Basic Server Settings​

The core details of your server. These are the same values as the variables on the Startup page, and they override the matching values in server.toml.

  • Server name - the name shown in the KCD:MP server browser.
  • Message of the day - an optional message shown to players when they join.
  • Maximum players - how many players can be online at once.
  • Level - the map loaded for every player.
  • Game mode - the game mode your server runs, for example Freeroam.
  • Admin player names - players to promote to admin, separated by commas (for example, Henry,Hans).
  • Master server URL - the server list your server is advertised on. Leave this as the default.
  • Public address - an optional host or host:port advertised to the server list.
  • New server password / Remove server password - set a password players need to join, or remove the current one. For security, the existing password is never displayed.
Basic server settings
Basic server settings

Game Mode Database​

Database connection details for game modes that store data, such as BasicRP. BasicRP creates its tables automatically once a database is connected and the server starts.

tip

The easiest setup is the Attach Pelican database option, which fills these details in using a database from your server's Databases page.

  • Driver, Host, Port, Username, Database, and SSL - the connection details for your database.
  • New database password / Remove database password - set or remove the database password. The existing password is never displayed.
  • Connection pool, Query timeout, Maximum query rows, and Slow query warning - performance limits. The defaults suit most servers.
Game mode database settings
Game mode database settings

Runtime and World​

Server performance and world conditions.

  • Watch/reload game mode - automatically reloads the game mode when its files change. Useful when developing a game mode.
  • Allow player F9 console - lets players open the in-game console.
  • Required game build hash - only allows players on a specific game build to join. Leave empty to allow any build.
  • Tick rate, Snapshot rate, Workers, View radius, AOI cell size, Stale session seconds, and Maximum entities - performance settings. The defaults suit most servers.
  • Log file - the file the server writes its log to.
  • World time and Time ratio - the starting time of day and how fast in-game time passes.
  • Rain, Weather preset, and Weather blend seconds - control the weather and how quickly it changes. Set Rain to -1 for automatic weather.
Runtime and world settings
Runtime and world settings

Persistence, Validation and Moderation​

What is saved in the world, anti-cheat checks, and commands.

  • Chest loot and Restock - where chest loot comes from and how often it restocks (game, never, or a number of in-game days).
  • Shared world items and Persist doors/containers - whether dropped items and door/container states are shared between players and saved.
  • Horse max speed, Foot max speed, and Crouched max speed - movement speed limits used to detect speed hacks.
  • Enforce line of sight and Enforce no-clip - extra anti-cheat checks.
  • Built-in commands, Public commands, and Disabled commands - turn the built-in chat commands on or off, and choose which commands everyone can use or no one can use.
  • Inventory audit, Audit action, Audit strikes, Audit ban seconds, and Guarded item categories - detect players with items they should not have, and choose whether to kick or ban them. Set Audit ban seconds to 0 for a permanent ban.
  • Mod policy, Allowed mod IDs, and Refused mod IDs - control which client mods players can join with.
Persistence, validation and moderation settings
Persistence, validation and moderation settings

Combat, Voice and Parties​

  • PvP - allows players to damage each other.
  • Respawn seconds, Loot bodies, and Corpse seconds - how long players wait to respawn, who can loot bodies, and how long corpses remain.
  • Damage scale and Fall damage scale - multipliers for damage. 1 is normal.
  • Voice chat, Voice range, and Voice frame bytes - turn proximity voice chat on or off and set how far it carries.
  • Party size, Invite timeout, Party frames, When leader leaves, and Party friendly fire - party size, invite expiry, party UI, leadership handover, and whether party members can damage each other.
Combat, voice and parties settings
Combat, voice and parties settings

Spawn​

Where new players appear and what they start with.

  • X, Y, Z, and Yaw - the spawn position and the direction players face.
  • Horse soul - the horse given to players.
  • Clothing preset and Weapon preset - starting clothing and weapons.
  • Starting items - items given to new players, separated by commas (for example, torch_weapon).
  • Starting stat level - the stat level new players start with.
Spawn settings
Spawn settings